Ultima VI (Rust port)

Drop your Ultima VI files: the archive.org zip, the three ADFs, or the extracted files — nothing is uploaded. A savegame folder from the original's PLAYER disk dropped here becomes the saved game.

Loading engine…

What this version does

The game starts as the original does: the opening (Escape skips it), then the menu, where C creates a character (or T transfers one from Ultima IV or V) and J journeys onward.

Works: walking (arrow keys), passing a turn (space), talking (T), combat (A attacks, B begins or breaks off combat), casting spells (C), resting (R), looking, getting, dropping, moving and using things (L, G, D, M, U), the inventory panel, the mouse (click the map to walk, the command icons, the party list, the inventory and the spellbook), saving and restoring the game (Ctrl-S, Ctrl-R), music and sound (Ctrl-Z turns the game's sound on and off; the Mute button silences the page). Sound starts once you click or press a key on the game screen.

Not yet: a few rare object actions (moving a carried thing to someone else, a staff's or wand's spell in combat). Those say “Not implemented in this version” or do nothing.

A character you create and a save (Ctrl-S) are kept in this browser and the next visit resumes it; “Forget the saved game” starts over. “Forget the kept files” removes the game files themselves.

Click the game screen or Tab to it before playing; Tab leaves it again. Your game files stay in your browser (kept in its storage for the next visit) and are never uploaded.